We Should Not Agree on What 'Game of the Year' Signifies
The challenge of uncovering fresh titles persists as the video game sector's biggest fundamental issue. Even in stressful era of corporate consolidation, escalating profit expectations, employee issues, the widespread use of artificial intelligence, storefront instability, changing player interests, hope somehow revolves to the dark magic of "making an impact."
That's why I'm increasingly focused in "honors" like never before.
With only a few weeks remaining in the year, we're completely in Game of the Year season, a period where the minority of players not enjoying similar multiple F2P action games every week complete their library, debate development quality, and recognize that they too won't experience every title. We'll see exhaustive best-of lists, and there will be "you overlooked!" comments to these rankings. A player consensus-ish chosen by media, influencers, and followers will be revealed at The Game Awards. (Creators vote next year at the interactive achievements ceremony and Game Developers Conference honors.)
All that sanctification serves as entertainment — there aren't any right or wrong answers when discussing the best games of 2025 — but the significance seem more substantial. Each choice made for a "annual best", whether for the major GOTY prize or "Best Puzzle Game" in community-selected awards, creates opportunity for a breakthrough moment. A medium-scale experience that flew under the radar at release could suddenly gain popularity by competing with more recognizable (i.e. extensively advertised) blockbuster games. When last year's Neva was included in nominations for a Game Award, I know without doubt that tons of people immediately desired to check analysis of Neva.
Traditionally, recognition systems has made limited space for the diversity of releases published each year. The challenge to overcome to evaluate all seems like climbing Everest; nearly numerous titles came out on Steam in last year, while merely a limited number releases — including recent games and ongoing games to mobile and VR specialized games — appeared across the ceremony nominees. While commercial success, discussion, and platform discoverability influence what players choose every year, there's simply no way for the scaffolding of awards to do justice twelve months of games. However, there exists opportunity for improvement, if we can acknowledge its significance.
The Expected Nature of Industry Recognition
In early December, the Golden Joystick Awards, among gaming's most established recognition events, revealed its contenders. Although the decision for top honor proper happens early next month, it's possible to observe where it's going: This year's list made room for appropriate nominees — blockbuster games that received recognition for quality and scope, hit indies received with AAA-scale excitement — but in a wide range of award types, exists a noticeable predominance of familiar titles. In the incredible diversity of art and gameplay approaches, the "Best Visual Design" allows inclusion for multiple open-world games located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I designing a 2026 GOTY theoretically," an observer commented in digital observation I'm still enjoying, "it should include a PlayStation open world RPG with turn-based hybrid combat, party dynamics, and luck-based replayable systems that embraces risk-reward systems and features light city sim development systems."
Industry recognition, in all of its formal and informal versions, has turned expected. Multiple seasons of candidates and victors has birthed a formula for the sort of high-quality extended title can earn GOTY recognition. There are experiences that never break into main categories or including "significant" technical awards like Direction or Story, typically due to creative approaches and unique gameplay. Many releases published in a year are likely to be limited into specialized awards.
Case Studies
Consider: Will Sonic Racing: Crossworlds, a game with review aggregate only slightly less than Death Stranding 2 and Ghosts of Yōtei, reach highest rankings of industry's top honor competition? Or perhaps one for superior audio (because the audio stands out and deserves it)? Unlikely. Excellent Driving Experience? Sure thing.
How exceptional should Street Fighter 6 have to be to receive top honor appreciation? Can voters consider distinct acting in Baby Steps, The Alters, or The Drifter and recognize the greatest acting of this year absent major publisher polish? Does Despelote's brief play time have "adequate" narrative to merit a (deserved) Top Story award? (Furthermore, does The Game Awards need Excellent Non-Fiction award?)
Repetition in preferences across recent cycles — among journalists, among enthusiasts — shows a method more skewed toward a specific time-consuming experience, or indies that generated sufficient impact to check the box. Concerning for a field where finding new experiences is everything.